Colony RP 2.0 [INVITE ONLY]

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Re: Colony RP 2.0 [INVITE ONLY]

Post by East Ibsenia on Mon Mar 10, 2014 10:16 pm

//im guessing your pop is so high because of eroebrian refugees??//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by East Ibsenia on Mon Mar 10, 2014 10:20 pm

//Ahh. You do have a lot of farmland and that main river.//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Topsail Empire on Tue Mar 11, 2014 3:47 pm

Governor Winston is disgusted by the Quarkians. He calls the leaders of the other colonies and asks them to all impose economic sanctions on Quark.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by East Ibsenia on Tue Mar 11, 2014 7:08 pm

Operation OceanLock is about halfway through Stage 1 of three.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by East Ibsenia on Tue Mar 11, 2014 8:12 pm

A startling silence has fallen over the world, and Marc looks out over the ocean. Even reports from Quark have been sparse. The calm before the storm....What could be approaching?
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Grothbord on Tue Mar 11, 2014 8:52 pm

//MY MOON INVASION IS APPROACHING.//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by East Ibsenia on Tue Mar 11, 2014 8:56 pm

//NO!//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Grothbord on Tue Mar 11, 2014 8:59 pm

//*sends troops*//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Tue Mar 11, 2014 9:10 pm

//I'm waiting for Sardia to "send" my message//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Admin on Tue Mar 11, 2014 10:12 pm

Falling Stars wrote:
"Sir, all we need is weapons to combat the Military and loyalists. Without them there is no way of winning the impending conflict." Terrance says to the Sardian leader. "We will repay all the weapons and supplies lost in this upcoming conflict." Terrance's watch vibrates. He looks in horror at the news title. 'Military patrol found dead in destroyed town, Portum found responsible.' "So, it gets worse."

"What happened?"

"Joseph is blaming the Portian's for a killing I know they would never commit. It seems he wants war." Terrance says with worried eyes.

"You know - the world knows - what we have said time and time again; Sardia will remain neutral, Sardia will remain free, and Sardia will not advocate for our allies to join a war we are not involved in."

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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Tue Mar 11, 2014 10:43 pm

/damnit. Now I have to go red dawn on this guy//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Dotaria on Tue Mar 11, 2014 11:17 pm

Falling Stars wrote:/damnit. Now I have to go red dawn on this guy//

Best way to go lol.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Admin on Tue Mar 11, 2014 11:43 pm

Falling Stars wrote:/damnit. Now I have to go red dawn on this guy//
//I am unfamiliar with the term "red dawn"//

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Re: Colony RP 2.0 [INVITE ONLY]

Post by Grothbord on Wed Mar 12, 2014 2:27 am

//It's a movie//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Wed Mar 12, 2014 11:53 am

Terrance leaves, trying not to show his disappointment. He boards his Osprey and begins heading back towards Quark. "Pilot, open a private channel to General Geter."

"Yes sir." the pilot says.

"General Geter, Sardia was a no go, start plan B."

"Roger that. I'll get my snipers ready to infiltrate the base now. Don't know how much we can get, but ill get as much as I can."

*-----------------------------*

A Qaurkian cargo ship was sitting in the Portum port. It arrived a day before the economic sanctions where imposed on Quark. The ship would be unloaded fully today. The dockworkers where tagging the containers, when an explosion rocks the dock. The Quarkian cargo ship began firing on the other ships in the docks.  a few moments later the Quarkian cargo containers burst open. Tanks and soldiers move out and set up a defensive perimeter on the docks taking no casualties. Operation Crippled Warrior has begun. Few days behind is the Quarkian fleet, prepared to bring more soldiers to Portum.

*-------------------------*

Joseph smiles as he receives the news that the invasion so far has been successful. He looks out at the harbor. At the two mechs being loaded onto cargoships with more units. Portum will not be ready for this.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Topsail Empire on Wed Mar 12, 2014 11:57 am

The Portum fleet located in Blue Port moves into the waters surrounding Portum, blocking any ships from coming near Portum. The 2,000 troops located outside of Portum march into the city, pushing the Quarkians back to the docks.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Wed Mar 12, 2014 11:59 am

Topsail Empire wrote:The Portum fleet located in Blue Port moves into the waters surrounding Portum, blocking any ships from coming near Portum. The 2,000 troops located outside of Portum march into the city, pushing the Quarkians back to the docks.
//they were only at the dock, btw almost my entire navy is on the way. Prepare yourself//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Topsail Empire on Wed Mar 12, 2014 12:12 pm

//BEACON, KOSMOS, AELIA, SARDIA! HELP ME PLEASE!//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Wed Mar 12, 2014 12:20 pm

//My citizens wont be too happy about this invasion once the child's video gets released to the public//
The Cargo ship begin firing on the troops trying to keep the Quarkians from pushing farther into Portum. It becomes a stalemate at the front lines. Both forces are dug in at the end of the day. Although the Quarkian are cut off from the rest of the army the 200 super soldiers and 1000 soldiers fight hard against the Portum soldiers. The 9 APCs, 10 tanks and one artillery tank shell any vehicle that come into the chokehold of the docks. The cargo containers provide a natural choke point allowing the Quarkian to hold out so long. Neither side has taken many casualties Quarkians only losing an apc and 3 men, similar to the Portum army. //don't want to determine your loses topsail//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Topsail Empire on Wed Mar 12, 2014 12:28 pm

Portum's loses are 4 men dead, 12 wounded. They call in the 1st tank company, with consists of 5 Ground Combat Vehicles ( http://upload.wikimedia.org/wikipedia/commons/5/56/XM1202_MCS.jpg )
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Wed Mar 12, 2014 12:41 pm

//that is light armor correct?//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Wed Mar 12, 2014 12:42 pm

//as in tank destroyer?//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Topsail Empire on Wed Mar 12, 2014 12:48 pm

Falling Stars wrote://as in tank destroyer?//
//yes, it is. Real tanks are too expensive.//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Wed Mar 12, 2014 12:55 pm

//ok I was going to say 15cm gun on a regular tank I'd be even more dead xD//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Topsail Empire on Wed Mar 12, 2014 12:55 pm

//instead it is a 12cm gun on a light tank//
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Re: Colony RP 2.0 [INVITE ONLY]

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