Colony RP 2.0 [INVITE ONLY]

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Colony RP 2.0 [INVITE ONLY]

Post by East Ibsenia on Sat Mar 08, 2014 1:52 am

//how can you have a secret jet in commision for ten years when you have only had an engine in commissioj for five? Plus, if you are going to work on something in secret, it needs to be mentioned. Fore example, "operation powderwall has begun." You have to ctually START the project before you can have a miraculous invention. //
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Grothbord on Sat Mar 08, 2014 2:53 am

//Can Klaus Adler continue his plans?//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Mar 08, 2014 9:38 am

Topsail Empire wrote:CEO of Portum Air Jack Kay replies, "They will be delivered in six months, and will be flown to SNA through PIA, to Dotaar, to Quark, to SNA"
//why won't they come to Kosmos?//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Mar 08, 2014 9:38 am

//ibsenia do you have an public air service?//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Topsail Empire on Sat Mar 08, 2014 9:41 am

The Empire of Reid* wrote:
//why won't they come to Kosmos?//
//no, this is a delivery of planes to Sardia.//

CEO Jack Kay announces that Portum Air will fly to Kosmos International Airport.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Mar 08, 2014 10:44 am

CEO Taft announces that Kosmos air will fly to Portum International Airport
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Mar 08, 2014 10:45 am

Operation HP has begun.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Mar 08, 2014 10:48 am

//we should have another international meeting...//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Topsail Empire on Sat Mar 08, 2014 10:48 am

//CAN IT BE IN PORTUM????//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Mar 08, 2014 12:06 pm

//its fine with me i guess...//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Mar 08, 2014 12:27 pm

Kosmos Resources:
Pink-Gold
Green-Oil
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Mar 08, 2014 12:38 pm

Pink- Fortuna
Red- Mining Cities
Yellow- Impresionante
Rio Grande- Blue
Chicago- Green
White- Fence
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Sat Mar 08, 2014 1:27 pm

//For some reason it's not letting me post pictures, any ideas?//
[image]http://i.imgur.com/Uyn7dp0.png?1 [/image]
Red- Ura
Purple - Janga
Gold - Quark City
Orange - Ulou
Blue - Soder
Pink- Klinktion
Grey- Small Mining cities
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Mar 08, 2014 2:46 pm

New Weapon Technology has been manufactured exclusively for the Kosmos militairy! Three new guns have been made. The Guns are:

The R24-Freedom(nicknamed the Freedom):

This gun is a pistol which has the option of being semi-automatic or fully-automatic. It has a capacity of 13 bullets.

The K24-Peacemaker:

This gun is a full automatic machine gun, which can also be semi-automatic and has 2 lasers on it (for sighting purposes) and can hold up to 6 magazines of 150 bullets each.

And The R-87 Gas Launcher:
This weapon fires canisters of gas, like tear gas, or OC spray which does not kill the victim, only renders the victim useless.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Mar 08, 2014 2:53 pm

//these weapons might be for sale to a select few colonies...//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Sat Mar 08, 2014 3:23 pm

//Is that machine gun even possible to carry? Seeing the weight of modem assault rifles, I'm going to question that thing.//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Mar 08, 2014 3:27 pm

//yes, it is...//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Mar 08, 2014 3:28 pm

//its not too large...//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Sat Mar 08, 2014 3:42 pm

//ok, although 150 bullets per clip is a bit op. Your gun ,with that amount of ammo in each clip, holds 900 bullets which is about 8.135 pounds of ammo on your gun, if your using the standard 5.56x45mm NATO round. That on top of the probably 10 pounds your gun weighs and the 2 pounds for each grenade launcher is about 22 pounds. Not to meantion extra clips, extra grenade launcher rounds, knife, sidearm, and body armor. Your soldiers would be in a hell of a bad spot against others.//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Hockesin on Sat Mar 08, 2014 4:31 pm

\\Also, reloading that gun would be a pain in the ass//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Topsail Empire on Sat Mar 08, 2014 4:44 pm

Falling Stars wrote://ok, although 150 bullets per clip is a bit op. Your gun ,with that amount of ammo in each clip, holds 900 bullets which is about 8.135 pounds of ammo on your gun, if your using the standard 5.56x45mm NATO round. That on top of the probably 10 pounds your gun weighs and the 2 pounds for each grenade launcher is about 22 pounds. Not to meantion extra clips, extra grenade launcher rounds, knife, sidearm, and body armor. Your soldiers would be in a hell of a bad spot against others.//
//I am not buying that gun. however I want the Freedom gun//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Sat Mar 08, 2014 5:16 pm

The war with the Serti continues. The Quarkian military has taken minimal causalties in the conflict. Our soldiers are moving towards the final two cities under their control.

The Serti leader watches the bomber roll over the horizon. The last of the boats have just left. He sighs as gunfire he hears gun fire from the entrance. His soldiers would never hold out against the Quarkians. He click the send button on his message to the other colonies. He send it to a major news company in Quark. Telling of the reason Joseph is attacking them. The door burst open and Joseph with a group of soldiers walks in.

"Commissar Joseph." The man addresses him with disgust.

"Ah! President Holiday! A pleasure meeting you. I haven't meet you in person. Please let me extend a hand to you." He says reaching out to give the man a hand shake. Holiday reaches forward. He stops as he is thrown to the ground. A sharp pain erupting from his chest. "I must thank you," Joseph says smiling. Pull his gun from the holster. "For handing this land back to its rightful owners, the Quarkians." He puts the gun to the Nan's head and pulls the trigger.

"David!" A man sitting at a desk yells.

"What is it now Ryan." A man walking over obviously annoyed.

"You have to see this!" He said urgently, the usual smile not eminating from his face. David read over the email. He grabs Ryan's phone.

"Get the news crew rolling NOW." He says to the person in the other line.

"3-2-1" the director signaled that they were on air.

"Breaking news today in Quark. As the Serti capital falls we have received a message from the leader of the Serti with something none of us expected. It turns out that Joseph has a war for the resources in their land. We are murdering them for no reason." The news room bursts open.

"Turn it off now." A soldier commands. They comply. "Give us the tape."

"It's was alread aired!" A cameraman says. The soldier looks at him and promptly puts a round in his head.

"Kill them all." The soldier says. He leaves, calling Joseph. "Commissar Joseph. The population knows about the war."
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Mar 08, 2014 5:31 pm

Topsail Empire wrote:
//I am not buying that gun. however I want the Freedom gun//
//just one?//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Topsail Empire on Sat Mar 08, 2014 5:33 pm

The Empire of Reid* wrote:
//just one?//
//I forgot to specify. I would like to buy 200 and a license to produce them. Does 10 million chunks sound good for that?//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Mar 08, 2014 5:52 pm

// it seems good although I would like a treaty of no war between us for 5 years also...//
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Re: Colony RP 2.0 [INVITE ONLY]

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