Colony RP 2.0 [INVITE ONLY]
+7
Dotaria
Hockesin
Falling Stars
Topsail Empire
The Empire of Reid*
Grothbord
East Ibsenia
11 posters
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Re: Colony RP 2.0 [INVITE ONLY]
It is now that the Portum Navy moves in. They launch anti-ship missiles from 80 kilometers away, knocking out [Stars insert here] ships.
Topsail Empire- Vice Delegate
- Posts : 1222
Join date : 2013-09-25
Location : North Carolina
Re: Colony RP 2.0 [INVITE ONLY]
The Kexarusian Military Force on Maxima is now 5,000 strong.
Many new weapons have been developed for the soldiers, such as the AR35X2
Many new weapons have been developed for the soldiers, such as the AR35X2
Last edited by Kexarus on Sat Mar 15, 2014 11:09 pm; edited 1 time in total
Kexarus- Posts : 29
Join date : 2014-02-24
Location : 1600 Penn. Ave. Washington D.C.
Topsail Empire- Vice Delegate
- Posts : 1222
Join date : 2013-09-25
Location : North Carolina
Re: Colony RP 2.0 [INVITE ONLY]
//holy crap 500,000??????? We don't even have that many citizens and we've been in this longer than you!!!//
The Empire of Reid*- Posts : 263
Join date : 2014-01-25
Re: Colony RP 2.0 [INVITE ONLY]
//hey that's my assualt rifle xD, but seriously slow down and you shouldn't have factories or that many people. Edit it//
Re: Colony RP 2.0 [INVITE ONLY]
//are those missiles radar or infrared? Because both would be very ineffective at this moment. I have stealth ships and a smokescreen up//
Re: Colony RP 2.0 [INVITE ONLY]
Teir is coming along nicely. The first farm is finished and a few houses are done.
Last edited by Falling Stars on Sat Mar 15, 2014 10:59 pm; edited 1 time in total
Re: Colony RP 2.0 [INVITE ONLY]
//radar, and all of your ships can't be stealth. That's too expensive//
Topsail Empire- Vice Delegate
- Posts : 1222
Join date : 2013-09-25
Location : North Carolina
Re: Colony RP 2.0 [INVITE ONLY]
//no they aren't but their design makes them harder to track. Also submarines wins over missiles.//
Re: Colony RP 2.0 [INVITE ONLY]
//okay, but still they will have radar signatures. At least one surface vessel would be hit, whether it is sunk or not is a different story.//
Topsail Empire- Vice Delegate
- Posts : 1222
Join date : 2013-09-25
Location : North Carolina
Re: Colony RP 2.0 [INVITE ONLY]
//okay.//
Topsail Empire- Vice Delegate
- Posts : 1222
Join date : 2013-09-25
Location : North Carolina
Re: Colony RP 2.0 [INVITE ONLY]
The missiles are generally ineffective. One locked onto a combat in the last seconds of flight, putting the engine out of commission. The guns on the other hand are still operable. They also severely damaged a combat ship putting all but one large cannon out of commission. The halibut-class submarines begin firing again on the enemy boats, along with launching torpedoes at the enemy ships.
Joseph agrees to attend the meeting.
Joseph agrees to attend the meeting.
Re: Colony RP 2.0 [INVITE ONLY]
//kexarus you NEED to change your horribly god modded stats in the post... 500,000 militairy is more than all our populations and militairy COMBINED. And you have just started you shouldn't be inventing new things yet... You should have 3 factories... tops.//
The Empire of Reid*- Posts : 263
Join date : 2014-01-25
Re: Colony RP 2.0 [INVITE ONLY]
//my ships are 80 km away. Hence why I used missiles and not guns//
Topsail Empire- Vice Delegate
- Posts : 1222
Join date : 2013-09-25
Location : North Carolina
Re: Colony RP 2.0 [INVITE ONLY]
//make sure to update your stats everyone! This way we all know how many people i can nuke- i mean politely introduce to my people.//
Re: Colony RP 2.0 [INVITE ONLY]
//Sorry!
Mistype!
I mean 5,000.//
Mistype!
I mean 5,000.//
Last edited by Kexarus on Sat Mar 15, 2014 11:10 pm; edited 1 time in total
Kexarus- Posts : 29
Join date : 2014-02-24
Location : 1600 Penn. Ave. Washington D.C.
Re: Colony RP 2.0 [INVITE ONLY]
//oh that explains it lol//Kexarus wrote:Sorry!
Mistype!
I mean 5,000.
Topsail Empire- Vice Delegate
- Posts : 1222
Join date : 2013-09-25
Location : North Carolina
Re: Colony RP 2.0 [INVITE ONLY]
//Everyone remember to update your stats. ESPECIALLY DURING WAR. Everytime you move troops your stats should be updated.//
East Ibsenia- SPDF Vice Commander
- Posts : 831
Join date : 2013-11-22
Re: Colony RP 2.0 [INVITE ONLY]
//Where can I find my exact population?//
Kexarus- Posts : 29
Join date : 2014-02-24
Location : 1600 Penn. Ave. Washington D.C.
Re: Colony RP 2.0 [INVITE ONLY]
//you dropped 20,000 people down. Now that a year has passed, your population would likely be about 21,000 if your lucky, but 20,500 is more likely//
Topsail Empire- Vice Delegate
- Posts : 1222
Join date : 2013-09-25
Location : North Carolina
Re: Colony RP 2.0 [INVITE ONLY]
//now//
Governor Winston walks into the conference room, he had to race out of the Sanctions Meeting fast to get here. He flicks a food crumb off of his suit jacket, adjusts his tie and then sits down. He still has the 500 chunks in his pocket from the meeting. And now he waits for Jacob to enter the room.
Governor Winston walks into the conference room, he had to race out of the Sanctions Meeting fast to get here. He flicks a food crumb off of his suit jacket, adjusts his tie and then sits down. He still has the 500 chunks in his pocket from the meeting. And now he waits for Jacob to enter the room.
Topsail Empire- Vice Delegate
- Posts : 1222
Join date : 2013-09-25
Location : North Carolina
Re: Colony RP 2.0 [INVITE ONLY]
Meanwhile in Portum, soldiers begin to advance through the rubble. They reach the dockyards after 18 hours of hand to hand combat, cutting the Quarkian forces in two for the loss of 24 men killed, 4 majorly wounded and 12 minorly wounded //(to be back in a week)//
Topsail Empire- Vice Delegate
- Posts : 1222
Join date : 2013-09-25
Location : North Carolina
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