Future Tech General Roleplay Applications

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Future Tech General Roleplay Applications

Post by Dotaria on Fri Apr 11, 2014 9:52 am

Rules for applications:

1: Must use the rubric provided.
2: For every advantage you must have a disadvantage, such as if you have high population or reproductive rate, you heed to have short lives, or something to that effect.
3: All applications must be accepted before Roleplay, and you shall receive your acceptance via TG, not on this thread.
4: This Thread is reserved for APPLICATIONS ONLY. Do not talk about anything else on this RP except for posting your applications. This is for us experienced or inexperienced RPers to find out the strengths and weaknesses of our allies or enemies. Again, APPLICATION POSTS ONLY. You will be asked to remove your post if I cannot remove it for you.
5: Keep in mind, if you "sell yourself short" that is what you have to deal with throughout the RP, but also, if you make yourself too large, you will have to compensate for low defenses, low birth rate, things like that. As I said, if there are any things that are wrong, then you will be contacted.
6: If you need help, contact either me (Dotaria) or East Ibsenia.



The Rubric


Species (Required. If you are Human, put a nationality down and describe the nationality. Also, if you have more than one species in your country, an application must be filled for each species.)

Name:
Scientific Name:
Base Element:
Homeworld:
Reproductive Maturity:
Type of Reproduction (Sexual or Asexual):
Type of Birth:
Fetus Development Length:
Average height (Masculine):
Average weight (Masculine):
Average height (Feminine):
Average weight (Feminine):
Average Life Expectancy:
Appearance:
Notable Traits:


Ri: Nation

Nation Name:
Leader and Age:
Government:
Races:
Political Rights (Scale of 1 to 10, 1 being none, 10 being extensive):
Population and Percentages (meaning percentages of classes, percentages of different races):
Main Language:
Culture Base (Japanese, British, etc. Can be past)

Religion:
Description of Religion:
How it plays in society or government:

Technology (don't include your methods of Space Travel, a good website to use is Tier 1-3 of this website http://halo.wikia.com/wiki/Technological_Achievement_Tiers):

Attitudes toward different races:
Foreign policy (Aggressive or Diplomatic, 1 being most aggressive, 10 being most Diplomatic.):

Economic Setup:
Classes of society:

Military Training (1 for almost non-existant training, 10 for Spetznaz like training):
Military Strengths:
Military Weaknesses:

Number of Habitable Planets (Not shield worlds or artificial planets. Note, if you have 8 squares, you may have more than just a few as Space is huge, and I'd like to keep this a little accurate.):
Ability to create shield worlds, terraform, or make artificial planets, yes or no?:


Sant: Character

Name:
Race:
Homeworld (world this character was born on, doesn't need to be the same as the nation):
Strength:
Weakness:
Background:


If you want to make a character later on, just edit your Application post and put your Character one on.
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Re: Future Tech General Roleplay Applications

Post by Dotaria on Fri Apr 11, 2014 12:26 pm

Species

Name: Dotarian
Scientific Name: Sapientus Provectus
Base Element: Carbon
Homeworld: Requiem
Reproductive Maturity: 18 years
Type of Reproduction (Sexual or Asexual): Sexual
Type of Birth: Live Birth
Fetus Development Length: 2 years
Average height (Masculine): 3-3.5 meters
Average weight (Masculine): 100-150 kilograms
Average height (Feminine): 2.5-3 meters
Average weight (Feminine): 90-120 kilograms
Average Life Expectancy: 1000 years for regular Dotarians, and for the High Dotarians they don’t die of old age
Appearance: Like Homo Sapiens, only generally more muscular and less body hair, also taller
Notable Traits: 6-10 times faster, stronger, intelligent, and quicker in healing than Homo Sapiens. Extremely high metabolism, eating around 5 meals a day and consuming around 10,000 calories a day. High Dotarians have Psionic Telepathic Abilities


Ri: Nation

Nation Name: The Confederacy of Dotaria or The Dotarian Confederacy
Leader and Age: Ryse Hunter Mathias, 1621 years old
Government: Confederate Constitutional Monarchy (basically, it’s a Confederacy headed by a single King and his Parliament)
Races: Two, but they are also the same. Dotarian and High Dotarian
Political Rights (Scale of 1 to 10, 1 being none, 10 being extensive): 6
Population and Percentages (meaning percentages of classes, percentages of different races):
---“Races”: 95% Dotarian, 5% High Dotarian
---Classes: Ahmilaht (Serf) 75%, Razun (Soldiers) 20% Vandeiniik (Vanguards) 5%
Main Language: Dovahzul
Culture Base: Culture of Feudalistic Japan and England, though they are accepting of new technology and more efficient ways

Religion: Pogaanrah
Description of Religion: Belief of two Titans, the Titans of Light and Darkness, with gods who help keep balance in the world. The Light tries to banish the Dark and the Dark tries to destroy the Light. A good example of this religion is Zoroastrianism, only with more gods involved
How it plays in society or government: It preaches service to the race and Titans, and to do for the greater good. Almost the whole society is practicing the religion, and this has instilled the codes of Honor, Family, Soldiery, and Service

Technology (don't include your methods of Space Travel): Tier 1 http://halo.wikia.com/wiki/Technological_Achievement_Tiers

Attitudes toward different races: very racist, believe other species are below them in fighting skill and strength, but also are reeling back from enslavement 1500 years before the Roleplay
Foreign policy: 3 or 4, very aggressive

Economic Setup: Capitalist Feudalism.
Classes of society: There are the Ahmilaht, or the "serfs", in charge of keeping the economy going, but within the serf society there is the high, middle and low class income citizens. Above these Serfs are people who serve in the military other than High Dotarians. The regular military personnel are called Rahzun, and these people are made up of honored Ahmilaht. Ones who are High Dotarians serve in the military by default, but serve since they can train, and train until they mature for the military. These are called Vandeiniik, or the Vanguards. The Ken, or the Knights, are Vanguard Knights. These people are Lords, Generals, or Soldiers in the military of distinguished fighting skill. Above them all, is the Ryse. Economic classes though, are made up just like those of the United States.

Military Training: 10, as training has been known to kill people
Military Strengths: High morale, strong training, superior weaponry, ruthlessness, superior tactics, quick logistics (can field equipment quickly)
Military Weaknesses: High sense of honor that can make them make reckless decisions, low number of soldiers, not many nations like them for their ruthlessness, MUST be fed a certain amount of food due to extremely hight metabolism

Number of Habitable Planets: Around 300, but 3/4 are used for primarily agricultural and resource uses.
Ability to create shield worlds, terraform, or make artificial planets, yes or no?: Yes


Last edited by Dotaria on Fri Apr 25, 2014 2:15 am; edited 2 times in total
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Re: Future Tech General Roleplay Applications

Post by Falling Stars on Fri Apr 11, 2014 2:41 pm

Please see my fact book for any info I don't post during a battle!!

Species

Name: Helimen
Scientific Name: Macto Cognatus
Base Element: Carbon
Homeworld: Helimond
Reproductive Maturity: 19
Type of Reproduction (Sexual or Asexual): Sexual
Type of Birth: live
Fetus Development Length: 7 months
Average height (Masculine): 7-8 feet
Average weight (Masculine): 140 lbs
Average height (Feminine): 6'7"-7'4"
Average weight (Feminine): 110 lbs
Average Life Expectancy: 90 years
Appearance: http://www.nationstates.net/nation=falling_stars/detail=factbook/id=217175
Notable Traits: split jaws, strength, Halucanigenic abilities


Ri: Nation

Nation Name: Falling Stars
Leader and Age: Tolman Juna, 47
Government:Representive Democracy
Races: Helimen
Political Rights (Scale of 1 to 10, 1 being none, 10 being extensive): 4
Population and Percentages (meaning percentages of classes, percentages of different races): no need to state this
Main Language: Deo' Ghana
Culture Base: Roman

Philosophy: Novarian (No-var-ian)
Description of Philosophy: A philosophy based on the preservation of Nature and the honoring of ancestors. They beleive that death is one step in life and when you die your soul inhabits the bodies of your loved ones and helps guide them. Honor is a main role of the philosophy
How it plays in society or government: It is the only religion in Falling Stars, doesn't effect government

Technology (don't include your methods of Space Travel, a good website to use is Tier 1-3 of this website http://halo.wikia.com/wiki/Technological_Achievement_Tiers): 2

Attitudes toward different races: Accepting, but skepital
Foreign policy (Aggressive or Diplomatic, 1 being most aggressive, 10 being most Diplomatic.): 7

Economic Setup: Capitalism
Classes of society: Citizens, Ti'lo (Tie-low, the second in command), Commissar (leader of FS), Yuto (You-toe, name of the counsel men)

Military Training (1 for almost non-existant training, 10 for Spetznaz like training): 7
Military Strengths: Stealth, Very large air force, invisibility for infantry (fact book, I'm not going to use it except to heighten moments with certain characters)
Military Weaknesses: Small navy, small space navy, not as advanced as some nations
Other info: The JETS program (http://www.nationstates.net/nation=falling_stars/detail=factbook/id=231037), super soldiers

Number of Habitable Planets: 6
Ability to create shield worlds, terraform, or make artificial planets, yes or no?: terraform yes, others no


Last edited by Falling Stars on Fri Apr 11, 2014 9:00 pm; edited 4 times in total
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App

Post by The Valen Empire on Fri Apr 11, 2014 4:38 pm

Species

Name: Valens
Scientific Name: Aeternum Valencia
Base Element: Nitrogen
Homeworld: Eliz
Reproductive Maturity: 14 years old
Type of Reproduction (Sexual or Asexual): Sexual, but both genders are capable of carrying thanks to scientific advancements.
Type of Birth: Typical internal birth
Fetus Development Length: 6 months, children born weaker than human children, but mother's breast milk capable of fending off most infant diseases.
Average height (Masculine): 1.8
Average weight (Masculine): 82kg
Average height (Feminine): 1.75
Average weight (Feminine): 79kg
Average Life Expectancy: 275 years
Appearance: Tall pale skinned with red eyes and white or blonde hair. Females have very large breasts and males have faster speed and dexterity.
Notable Traits: On the Nature vs Nurture spectrum, they are determined almost fully by Genetic Pre-Disposition, and as such, Genetic tailoring is offered by the government, but kept from getting out of hand by requiring VOCALOID approval.

Name: The Arnic
Scientific Name: Aeternum Arnica
Base Element: Nitrogen
Homeworld: Eliz
Reproductive Maturity: 7 years old
Type of Reproduction (Sexual or Asexual): Both. Sexual Reproduction is possible, but can be done without a partner.
Type of Birth: Born as eggs and progress through 7 distinct phases of Larvae like reproduction
Fetus Development Length:
Average height (Masculine): 2.3m
Average weight (Masculine): 175kg
Average height (Feminine): N/A
Average weight (Feminine): N/A
Average Life Expectancy: 68 years
Appearance: Tall towering beasts of muscle and military minds. They look just like bulked up Valens, but instead of skin, they have Chitin posing as skin, their eyes, on closer inspection, lack pupils and are sensitive to bright light.
Notable Traits: Single Gender species with a genetic feeling of worship towards the Head of State of Valen and a mind made specifically for military.

Nation App:

Nation Name: The Imperial Valen Principality of the ParaValen Union (The Valen Empire or The Principality)
Leader and Age: Tore Valen (3378 years old)
Government: Theocratic Fascist Regime. All is controlled by a divinely mandated royal family that cannot be opposed.
Races: Valens and Arnic
Political Rights: 0.001%
Population and Percentages (meaning percentages of classes, percentages of different races): 69% Valen, 30% Arnic, 1% Immigrant Variety. 17 members of the Valen Royal Family, rest changes percentage too quickly to measure.
Main Language: Pure Valen. Language immune to attempts to translate and foreigners are spoken to in Crude Valen
Culture Base: Japanese, Dutch, British, and Russian merge.

Religion: Valenism, Azorianism, and Arnic Paganism
Description of Religion: Valenism beliefs in the Trinity of Selen, Aloud, and Eliz. Policy of meritocracy and respect for the collective society. Azorianism believes in individualism and the single god of Azor. Arnic Paganism revolves around worship of all of the before listed gods and believing Tore Valen to be the Proxy for all the gods and the true master of the Arnic.
How it plays in society or government: Head of Religion, The Proxy Tore Valen, is also Prince of Valen and absolute leader by Divine Right. Religion, however, is considered a personal matter and the government is highly secular in policies.

Technology (don't include your methods of Space Travel, a good website to use is Tier 1-3 of this website http://halo.wikia.com/wiki/Technological_Achievement_Tiers): 1.7

Attitudes toward different races: Solidarity. Accepts their differences, but reacts violently to attempts to be assimilate them to another's culture or when others try to copy them.
Foreign policy (Aggressive or Diplomatic, 1 being most aggressive, 10 being most Diplomatic.): 6

Economic Setup: Meritocratic Artisan programs with Primary and Secondary Economic activity all mechanized and run by the VOCALOIDS.
Classes of society: Nobles (The Valen Family and those granted titles by The Valen Family, titles are not given to descendants), Arnic (Separate but equal to Valens), Scientists, Artisans, VOCALOIDS (Just shy of sentient AI that replaced the Old Senate as administrators of the Empire), Average Citizens, Immigrants (Separated and discriminated against, despite laws against doing so. Laws not enforced)

Military Training (1 for almost non-existent training, 10 for Spetznaz like training): 3 (All AI, only genetically grown Generals and Arnic Homeguards are actually trained)
Military Strengths: Can operate more efficiently
Military Weaknesses: If biological generals

Number of Habitable Planets (Not shield worlds or artificial planets. Note, if you have 8 squares, you may have more than just a few as Space is huge, and I'd like to keep this a little accurate.): 7. Entire home System terraformed, nothing else.
Ability to create shield worlds, terraform, or make artificial planets, yes or no?: Can make artificial space stations as large as moons and create Dyson Spheres, however both endeavors take decades.


Last edited by The Valen Empire on Mon Apr 14, 2014 7:36 pm; edited 1 time in total
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Re: Future Tech General Roleplay Applications

Post by Topsail Empire on Fri Apr 11, 2014 7:25 pm

Nation Name: The Interstellar Republic of Topsail Empire
Leader and Age: President Andrew Williams, Democrat (Age: 44)
Government: Republic
Races: Humans
Political Rights: 8
Population and Percentages: 24.5 billion people (99.99% humans, 0.01% other)
Main Language: English
Culture Base: South-East United States

Religion: None Official, Christianity is the largest
Description of Religion: does it really need explaining?
How it plays in society or government: No affect on Government (separation of Church and State) However, most politicians are Christian.

Technology (don't include your methods of Space Travel, a good website to use is Tier 1-3 of this website http://halo.wikia.com/wiki/Technological_Achievement_Tiers): 1

Attitudes toward different races: Open-minded
Foreign policy (Aggressive or Diplomatic, 1 being most aggressive, 10 being most Diplomatic.): 5

Economic Setup: Capitalist
Classes of society: High-upper (making over 10 million a year, make up about 1% of the population), Low-upper (making between 700,000 and 10 million a year, make up about 3% of the population), High-Middle (Making between 200,000 and 700,000 a year, make up about 12% of the population), Low-Middle (Making between 30,000 and 200,000 a year, make up about 54% of the population), Lower (making between 10,000 and 30,000 a year, make up about 24% of the population), Impoverished (making between 0 and 10,000 a year, make up about 6% of the population)

Military Training (1 for almost non-existant training, 10 for Spetznaz like training): 7
Military Strengths: Very Powerful Space Force, Powerful Ground Forces, The ability to destroy a planet (although this is rarely done)
Military Weaknesses: Rather Small Aquatic Navy, Has to have permission from Congress to go to war

Number of Habitable Planets: 8 (Earth, Mars, Venus, Topsailia, Topsail, Carolina Prime, Kepler III, Decima IV), 1 more being terraformed
Ability to create shield worlds, terraform, or make artificial planets, yes or no?: yes


Last edited by Topsail Empire on Mon Apr 14, 2014 8:44 pm; edited 3 times in total
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Re: Future Tech General Roleplay Applications

Post by Falling Stars on Sat Apr 12, 2014 10:06 am

Valen, wouldn't having AI as a military be a disadvantage also? I mean they won't be as smart or tactical as a human/other race.
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Re: Future Tech General Roleplay Applications

Post by The Laxus Union on Thu May 08, 2014 11:16 am

Nation Name: The Stellar Federation of the Laxus Union
Leader and Age: Primarchess Acandria Firyov-30
Government:Stellar Federational Republic
Races:Terrains and Valaxans as well as Gaurcians
Political Rights (Scale of 1 to 10, 1 being none, 10 being extensive): 10
Population and Percentages(meaning percentages of classes, percentagesofdifferent races): 75% terrains, 15% Valaxans, 10% Gaurcians, 40% intellectuals, 30% workers, 30% military
Main Language: Laxon Tongue
Culture Base (Japanese, British, etc. Can be past)
Japanese, American, German, Scandinavian

Religion: No Religion. Only a small percentage are religious
Description of Religion: No religion
How it plays in societyor government: religion plays no role in government. We are secular.

Technology(don't include your methods ofSpace Travel, a good website to use isTier 1-3 ofthis website http://halo.wikia.com/wiki/Technological_Achievement_Tiers):(can't access page)
Type 3 civilization

Attitudes toward different races: Accepting
Foreign policy (Aggressiveor Diplomatic, 1 being most aggressive, 10 being mostDiplomatic.): 9

Economic Setup: Capitalistic system
Classes of society: intellectuals, laborers, Military, Unemployed

MilitaryTraining (1 for almostnon-existant training, 10 for Spetznaz like training):9
MilitaryStrengths: Space warfare, atmospheric Warfare
Military Weaknesses: Naval warfare in a way

Number of HabitablePlanets (Notshield worldsor artificial planets. Note, if you have 8 squares, you mayhave more than just a few as Spaceis huge, and I'd like to keep this a little accurate.): 35
Ability to create shield worlds, terraform, or make artificial planets, yes or no?:Yes
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Re: Future Tech General Roleplay Applications

Post by The Laxus Union on Thu May 08, 2014 11:18 am

I forgot to add upper class, middle class, and lower class as well as government class.
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Re: Future Tech General Roleplay Applications

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