Colony RP 2.0 [INVITE ONLY]

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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Feb 15, 2014 6:17 pm

The Empire of Reid claims this territory. It's name will be Kosmos. 5000 citizens and 5000 soldiers claim this region. It's capitol is Micah, and it's governor is Abraham Lincoln. Construction of a wall arounf the complex, with guard towers begins. Soldiers patrol the border 24/7.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Topsail Empire on Sat Feb 15, 2014 6:17 pm

200 pioneering settlers leave Portum to construct another settlement 64 kilometers away on the other side of the Island, about 6.2 kilometers inland This settlement is called Elbror.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Outlanders on Sat Feb 15, 2014 6:22 pm

Outlander ships release a salvo of drop pods containing 6000 colonists and 4000 Trust soldiers with basic supplies.




Trust Scouts are instantly sent out to map the surrounding area. 3/4 of the colonists are set to build the city of Getcis while the rest begin on agriculture. Half of the Trust soldiers begin clearing out an area to set up a military command base, while the other half are tasked to guard the colonists.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by East Ibsenia on Sat Feb 15, 2014 6:22 pm

Jem Vlyan, seeing that Portum is constructing a navy, begins rapid military construction. A military shipyard, called the Arsenal, has begun construction. Jem is using regular shipyards to continue construction of the cruisers, as well as 2 destroyers, a battleship, and three submarines. Jem hopes to have a dedicated navy by the end of the year.

Meanwhile, Myrcra has finally expanded to the heavy woods in ther province, and now looks outward for more land. They have begun to use the production from the forest to aid in construction of the navy.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Feb 15, 2014 6:25 pm

Abraham Lincoln, of Micah wishes to make an alliance with Mycra, and sends a message requesting this.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Sat Feb 15, 2014 6:26 pm

The shipyard produces 2 Type 4 midget submarines and a Halibut-class submarine on the way. The colonist begin to build a factory sector as no more residential building are needed at the moment. The colonists elect Commisar Troski as mayor of the region and rename the colony to the Empire of Quark. With Quark city as the capital. Troski send a diplomat to Kosmos


Last edited by Falling Stars on Sat Feb 15, 2014 10:32 pm; edited 2 times in total
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Feb 15, 2014 6:29 pm

A shipyard Micah, Kosmos has finished being constructed. 2 submarines, and 3 ships have started being constructed. In reply to Troski sending a diplomat a diplomat is sent to Quak City, accompanied by a soldier.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Hockesin on Sat Feb 15, 2014 6:33 pm

\\AAANNND I am dropping out.//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Sat Feb 15, 2014 6:45 pm

2 KG-C33 APCs roll inland to establish a minor city in the foot hills to the south, carrying 20 colonists and 10 infantry. A little section of the factory sector is finished  allowing the manufacturing of many basic needs of the colonists, including some better farm equipment.


Last edited by Falling Stars on Sat Feb 15, 2014 6:55 pm; edited 2 times in total
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Re: Colony RP 2.0 [INVITE ONLY]

Post by East Ibsenia on Sat Feb 15, 2014 6:49 pm

//breaking the rules Stars. The government from outside may not interfere//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Falling Stars on Sat Feb 15, 2014 6:50 pm

//deleted//


Last edited by Falling Stars on Sat Feb 15, 2014 6:54 pm; edited 1 time in total
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Feb 15, 2014 6:52 pm

30 soldiers, and 50 colonists drive several miles away to create farmland, they bring with them new farm equipment that has been manufactured in one of the factories in Micah.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Topsail Empire on Sat Feb 15, 2014 6:53 pm

Hockesin wrote:\\AAANNND I am dropping out.//
//why?//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Feb 15, 2014 6:54 pm

//ibsenia do you accept my offer of an alliance?//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Topsail Empire on Sat Feb 15, 2014 6:54 pm

Portum sends diplomats to Kosmos to hopefully forge an alliance.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Feb 15, 2014 6:57 pm

Diplomats, accompanied with soldiers are sent to Getics requesting to be in an alliance with them. Meanwhile Diplomats are sent to Porturn and graciously accept this alliance.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Topsail Empire on Sat Feb 15, 2014 7:00 pm

A Uranium deposit is discovered 28 kilometers from the city of Portum, and miners are sent to excavate it. The construction of a nuclear power plant outside the city begins.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Feb 15, 2014 7:01 pm

Diplomats in Portum request to trade farmed goods for some of the recently discovered uranium.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by East Ibsenia on Sat Feb 15, 2014 7:04 pm

Mycra accepts the alliance with Kosmos, and sends merchant to establish a guildhouse, if Kosmos accepts. 

Jem Vylan, who was looking south for Mycra's colony, now turns his attention north, at the request of the Mycran Merchants. With the finishing of the cruisers, Jem sends 3 of them with 400 colonists and 200 soldiers to lands on the island in the center of Artraes. They have named this city Uly, and begun construction of a port. However, many upset citizens disregard Jem's directive, and so 200 citizens leave to establish an Aelian colony in the province southwest of Mycra, next to the river.

The Arsenal is halfway complete, and Jem is ready for its completion. 

Jem sends a merchant ship with 20 tons of wood to Portum, to add them, seeing that they lack resources in their plans. They send it as a gift, but request food for growth in return. A diplomat is sent to Getcis to establish trade, and discuss an alliance.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by East Ibsenia on Sat Feb 15, 2014 7:05 pm

//Ill take it Top, but how did you find Uranium in a grassland...???//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Feb 15, 2014 7:07 pm

Kosmos accepts the offer from Mycra, and wishes to set up trading between the regions. Meanwhile in a small place outside of Kosmos large amounts of gold are discovered. Miners are sent their to excavate it and a small mining town is established.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by East Ibsenia on Sat Feb 15, 2014 7:08 pm

//NOTE: A NEW RULE HAS BEEN ADDED. PLAY RESPECTIVELY. ROME WASNT BUILT IN ONE DAY, AND FROM THIS POINT FORWARD, NEITHER SHALL SUBMARINES, FACTORIES, OR WEAPONS.//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by East Ibsenia on Sat Feb 15, 2014 7:09 pm

//No. Gold wasnt found. You are in a forest, not mountains or foothills or a desert. You arent going to find minerals willy-nilly. Same goes for you Topsail.//
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Re: Colony RP 2.0 [INVITE ONLY]

Post by Outlanders on Sat Feb 15, 2014 7:14 pm



The city of Getcis is complete and agriculture is set as the next objective. Core mining has been proposed, but denied do to the fact that we lack required resources. Scouts have returned reporting a river to the north-east. Engineers have sent out expedition teams to search for objective resources. Trust have kept quiet.
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Re: Colony RP 2.0 [INVITE ONLY]

Post by The Empire of Reid* on Sat Feb 15, 2014 7:15 pm

//sorry about that/: The mining town is converted to a lumbering town. And wood is one of the main natural resources Kosmos has.
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Re: Colony RP 2.0 [INVITE ONLY]

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